Showing posts with label Illustration. Show all posts
Showing posts with label Illustration. Show all posts

Saturday, January 2, 2016

Fantasy and color

Shroud of Madness. Book cover

Parlainth Adventures. Book cover

Head Hunters. Book cover

Double Blind. Book cover
 
A few of my favorite Sci Fi and Fantasy illustrations, all painted in oils, no digital work.  The imagery for these covers come from visualizing the ideas of the writer, combined with the concepts and art of numerous other talented artists that work to create the visual world and flavor of a role playing game.  All my paintings, including landscapes and still lives, have an element of abstraction and fantasy.

Currently I'm working on a series of skyscapes with dramatic light.  With those, I'm exploring the power of color to simulate the strong light effects we observe in nature.  These book cover paintings use mostly complimentary colors to create the effect of dramatic light.

Sunday, September 13, 2015

Battle Tech Illustration

When I was freelancing a few years ago (20 is a few right?), I painted a number of covers for Fasa Corporation.  The artists and art directors at Fasa were great to work with and I enjoyed those assignments immensely.  This was a Battle Tech source book cover titled "Explorer Corps".

Monday, December 22, 2014

Late fall with fog

Late morning, the temperature is still cool, not warming up very quickly.  Damp air with some lingering fog. Yet there is a small opening in the clouds and warm light makes its way thru to bathe at least one tree with warm color.
Photo reference.
Small color comps.
The painting in progress.
The final painting 14 x 22.




Monday, October 20, 2014

Early Illustration work

When I first started out as a freelance artist, I did illustration work for advertising agencies. I painted food products for Kraft and Oscar Mayer, and transmitters for Harris Transmitters.  Velveeta cheese, salad dressing, even illustrations for a hog procurement brochure. I was very grateful to get those jobs.  I was making my living as a professional artist.  Advertising taught me valuable lessons, like making deadlines, and meeting clients. What I really wanted to paint was sci-fi, and fantasy images for book and game covers.  So I created sample pieces and mailed out poor reproductions of them.  I attended conventions and was able to meet a few individuals who were starting up a small gaming company. Some of the first covers I illustrated were for Pacesetter Ltd. in Delavan, Wisconsin.  They  saw that I could paint cheese and knew instantly I could paint zombies riding a roller coaster.
Of course if I could paint hogs, I could paint a werewolf in a nightgown.  Back then I painted in acrylic, oils were too mysterious.  These were painted in 1984-85. I was 6 years old and just out of college.

Sunday, September 7, 2014

Dragon magazine Discrection


Color comp. 6.5 x 9.5. Back in the day I painted the color comps with acrylic paint over a xerox copy of the final drawing.  Lately Ive been painting them in my sketch book with oils.

One of my favorite TSR paintings, "Discretion".


Friday, August 29, 2014

Making The Golem

This is the full painting 'Making The Golem', created for TSR in 1994. Size is 20" x 30".

Over the years I've kept a painting journal with notes regarding technique, concept ideas, color combinations, critiques and whatever I was thinking about at the time.  Some of these are valuable to me to go back over. Many of the notes are personal, such as conversations I've had with other artists, editors and art directors. Some of the notes are incomplete thoughts, and shorthand ramblings.

Here is an entry from November 20th 1994, labeled Making The Golem.  Some of this was scribbled sideways in the margins.  It made sense to me at the time, I know it reads awkwardly. Use the comment box to ask me to explain something that isn't clear.
     
    "This is an involved complex painting, 4 figures. Main light source is the forge its glow on everything.  Medium with extra linseed oil good for textures, gooey, sticky paint. 1/2 linseed 1/2 turp with only 1 drop of drier.  Medium got sticky because of too much drier, and it sat too long. Paint faster, with more confidence, more direct.  Add turp to medium for more detailed work, heads, hands.  Limit drier to 2 drops. I need to find ways to speed up while mainting the quality. Raise quality.
     Head of the wizard painted up quickly and clearly. Simple blocked in shapes, accurately with broken blending, not too smooth. Blacksmiths assistant head, I tried to paint too smooth.  Paint should be wet, fresh enough to blend with, wet into wet, not sticky. Gloves painted with confidence, need same with heads.  Skin doesn't need to be smooth. Golem head, because its metal, not flesh, I painted it more directly.  Wizards hair, beard wet into wet paint. First blocked in simple values, blotted off excess paint.  Most everything is painted wet into wet, as apposed to letting paint dry then adding details over the top.  Smoke/steam on the Golem and magic wisps; spread light coat of medium onto dry paint, wipe off excess, used paint with just a little medium, applied very lightly".


Thursday, August 28, 2014

TSR work




These are detail images of two of my favorite paintings I created for TSR' Dungeons & Dragons.  This was a special time for me.  Working as a freelance artist with the deadlines, and being able to see other artists original work in progress, was very motivational. I was so hungry to develop as an artist and to improve my craft.  It was a privilege to be painting for TSR at the same time as these great artists: Larry Elmore, Keith Parkinson, Jeff Easley, Clyde Caldwell, Jeff Butler, Robh Ruppel, and Fred Fields.